STREET FIGHTER X TEKKEN
Being developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos and EX Attacks. Players each choose two fighters from the Street Fighter and Tekken series, both sets of characters are controlled using the Street Fighter six-button system, but the Tekken characters are able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken four-button system. These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. Additionally, each fighter possesses one special attack that can be charged into an EX Attack or Super Art without any cost to the Cross Gauge. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.
The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.
The game also has two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player automatically loses if he/she cannot defeat the opponent before the Pandora state runs out.
The game features various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game also supported online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.
Plot:The center of the conflict between the Street Fighter and Tekken universes is a cubical object that crash-lands in Antarctica. The object is of a mysterious origin and researchers worldwide are unable to determine what purpose it serves. The only thing that can be understood is that when beings come into conflict around this object, it releases a water-like energy that brings more power to the combatants. Due to the object's tendency to react to conflict between beings, they name it "Pandora". Whilst a standard story is given to most combinations of fighters, specific teams, such as Ryu and Ken or Kazuya and Nina, receive their own unique story elements and rival battles.
The following characters are available as playable characters in the game. The PlayStation 3 and PlayStation Vita versions feature 5 exclusive playable characters, including Cole MacGrath from Sucker Punch's Infamous series; Sony mascots Toro Inoue and his rival Kuro, who dress up as Ryu and Kazuya respectively; Pac-Man, who pilots a Mokujin-style mech; and Mega Man, who takes his appearance from the North American box art for the first game. Both Mega Man and Pac-Man became available as free downloadable content for the PlayStation 3 version on March 13, 2012.
Street Fighter's Dan, seen in the initial Street Fighter X Tekken reveal trailer, makes a non-playable appearance as the instructor in the game's tutorial mode. Ono stated that there is no exclusive character for the Xbox 360 version, stating: "We do have the exclusive characters for the Sony platform. We have Cole, the two Sony cats, Kuro and Toro. But basically for the Xbox 360, we were in discussions with them (Microsoft) for which character to put in as an exclusive, but we weren't able to decide on a character because of differences in timing and things like that."
The PS Vita version includes a code to download 12 additional fighters, six from each side. All 12 characters were released as downloadable content (DLC) for the PlayStation 3 and Xbox 360 on July 31, 2012, and will be released for the PC Windows in 2013. The owners of the PlayStation 3 version are able to obtain the characters for free if they download them through the Vita version. All together, the Sony versions have 55 playable characters available, giving Street Fighter X Tekken the second biggest roster in a Capcom fighting game after Marvel vs. Capcom 2: New Age of Heroes, which had 56 characters in all.